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Augment Tier List: What Should You Always Take?

In TFT, Augments can win or lose you the game. Discover which Augments are always worth taking, when to reroll, and how to make smart choices every game with this comprehensive Augment tier list.
Augment Tier List: What Should You Always Take?
Photo by Daniel

In Teamfight Tactics (TFT), Augments can be the difference between a top-4 finish or a frustrating early exit. Choosing the right Augment at the right time is a game-changing decision—sometimes more impactful than the units or items you have.

With new sets introducing unique mechanics and ever-changing metas, understanding which Augments are consistently strong is essential. In this guide, we’ll break down a general Augment Tier List and highlight the ones you should almost always take.


What Are Augments in TFT?

Augments are permanent bonuses you choose at key intervals in the game (usually 2-1, 3-2, and 4-2). They range from eco boosts and combat stats to trait enhancements and special effects.

TFT sets have themed Augments—for example, Hero Augments or Region Augments—but some core principles apply across the board.


S-Tier Augments: Always Take If Offered

These Augments are almost universally powerful, regardless of your comp or board state.

1. Pandora’s Items (Gold)

  • Allows you to re-roll completed items every round.
  • Why it's great: Extreme flexibility. You can hit BiS (Best-in-Slot) items more consistently, especially for late-game carries.
  • When to take: Almost always, unless you’ve already slammed strong items.

2. Rich Get Richer

  • +10 gold, and your interest cap increases to 7 instead of 5.
  • Why it's great: Sets up a strong econ game and early level advantages.
  • When to take: 2-1 is ideal. Especially good if you can already win streak or are confident in your board.

3. Cybernetic Implants (All Tiers)

  • Bonus HP and AD/AP when units hold items.
  • Why it's great: Free combat power for your board and favors item-slam strategies.
  • When to take: If you’ve already distributed item components, this is a huge value boost.

4. Second Wind

  • Heals your team after 10 seconds in combat.
  • Why it's great: Extremely efficient for long fights and defensive comps.
  • When to take: If you’re running frontlines or bruiser-based comps like Juggernauts, Invokers, etc.

A-Tier Augments: Great in the Right Situations

These can be strong picks but depend more on your comp or game state.

1. Built Different

  • Huge stat boost for units without active traits.
  • When to take: If you have a board of mixed traits or low-synergy units. Excellent for early winstreaking.

2. Trade Sector

  • Free shop reroll every round.
  • When to take: Perfect for slow-roll or reroll comps like Yordles, Predators, or 1/2-cost carry teams.

3. Portable Forge

  • Gives access to Ornn items.
  • When to take: When you need a power spike item like Death’s Defiance, Infinity Force, or Anima Visage.

4. Jeweled Lotus

  • Units can critically strike with abilities.
  • When to take: Fantastic with AP carries like Ahri, Syndra, or Lux.

B-Tier Augments: Niche But Playable

These augments can work, but only if they align well with your team.

  • Thrill of the Hunt (Healing on kill): Better in early/midgame.
  • Phony Frontline (2 Target Dummies): Good if your comp lacks tanks.
  • Luden’s Echo: For AP poke comps only.

When Should You Reroll Your Augments?

Use the Reroll button when:

  • None of the Augments synergize with your current or intended comp.
  • You're offered three trait-specific Augments that don’t match your board.
  • You're far behind and need a specific comeback Augment like High End Shopping or Level Up.

Tips for Picking the Right Augment

  • Scout other players: Know what comps are contested and adjust accordingly.
  • Plan around traits: Picking trait-related Augments like Challenger Crest or Invoker Emblem only works if you're committed.
  • Prioritize flexibility: S-Tier utility Augments often outperform hyper-specific ones over time.

Final Thoughts: Adaptability Wins

While tier lists help, adaptability is key. The best players aren't rigid—they adapt to what the game gives them. Learning which Augments can anchor a strong strategy, no matter your comp, is crucial to consistent top finishes.

So next time you're staring down that Augment selection screen, ask: "Is this universally strong, or am I gambling for synergy?"